I think that’s the difference in working as a concept artist, like I told you. And then I started using 3D through Maya but I was always like, shit, this is slow. So it’s not like I had to, I just realized I had to pick it up otherwise… Instead of that, you can just set it up in 3D so you can move your camera and all of that stuff. Say you have to draw this environment, the interior, and then you have to draw every single person. The pacing is so quick, you can’t constantly draw everything, it’s impossible. One of the reasons I came back to 3D was–especially in doing concept art for films. So that’s why learning the basics were a massive thing for me. It’s probably because of my lack of understanding of all of these physics behind light and how real world lighting works. Like my modeling skills were good but when it came to lighting and rendering, I always felt like, I didn’t know how to do it. I just felt like I’m not in control of what I was doing. Jama Jurabaev, Morgan Character Close-Up, Photoshop But you had learned a bit about 3D earlier and you just came back to it… So I actually came back to properly using 3D maybe for three or four years ago when I started working professionally as a concept artist.Ĭhristopher: So you were really focused on 2D up until about four years ago and then you started to shift. Understanding of how material works, how light works, how like metallic surface is different from that surface, all of that stuff. Just every weekend after work, I’d spend another five or six hours watching tutorials, practicing, trying to understand and learn and actually, I think that was a very smart decision because even though I was doing a lot of 2D back then, it still was a big investment into my overall skill set. And back then I also started playing with 3D a little because my painting and drawing skills were not that good, so I would try to kind of balance that with just rendering stuff but still, you could render a few things but if you don’t know the basics of lighting and how to set up materials and all of that stuff, it’s super, super difficult to get something good from the computer, right? So I went back to basics so I had to restudy everything but this time, there was no money or time for university so I started just studying in my spare time. Jama: Yeah, I’m going to destroy those guys and it finally came in and I made a few brush strokes and I realized, shit, it’s not about the Wacom tablet. I remember I would spend just five months saving for a Wacom tablet because I thought that’s it. So it was all through online that I learned this. I couldn’t ask anyone, there was no one around me in Turkey and when I went back to my country as well. But I didn’t know how to do it and everybody was like–there was just a few tutorials online of people teaching you how to do it but I was isolated. Most of the guys were working for movies and games and I was like, that’s it, I want to do that. It was back in Turkey, and then I saw this concept art and I was like, wow, this is so cool. I had a drawing sense in graphic design a little bit so I started working with a graphic designer. And then I - I realized I had to earn some money but I couldn’t earn it by doing what I was told to be doing. Jama: Yeah, now you’re going to start doing real things and … I couldn’t because I really didn’t enjoy it at all. So six and a half years spent there, came out in my mid 20s and you know usually in your mid 20s, now people expect that you start…Ĭhristopher: Let me guess…what are you going to do with your life? There was no going back so I had to finish it. Jama: Yeah, like corporate engineer–I think it was kind of a mistake because I was told it was going to be like design editing but it turned out to be like math, physics, and all of that stuff. So basically started studying aerospace engineering when I was 18 or something. Jama: If I tell you you’ll be like, wow, I didn’t expect that. Christopher: So I guess for starters, what was the moment?
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