But it meant evolving the video game character. And so we thought, if we could change the paradigm to be empathy equals rewards over time, but still not sacrifice the things that are fun about action and adventure, then we could start to get a little more heart going, and that might start to do things like pick up on the female demographic, get more women interested in games. It doesn't matter if you're shooting anything or bouncing on their heads, it's all the same concept. On top of that, Abe's Oddysee took a different approach to game development, valuing character interaction and helping rather than hurting others.Īggression over time equals rewards. Abe discovers this plot and begins his adventure to free his fellows from RuptureFarms.ĭescribed as "mysticism versus consumerism with a mega dose of twisted humor," Abe's Oddysee tackled themes such as racism and genocide to create an experience that was mostly untouched territory in gaming. Once these species begin to die out from over-consumption, the Glukkons, a species representing a dark reflection of capitalism and big business, turn towards their Mudokon slaves to make something "New 'n' Tasty": Mudokon Pops. Abe and his species were enslaved at RuptureFarms, a twisted meat packaging factory where all species were treated as ingredients for their mass-marketed goodies, such as Scrab Cakes and Paramite Pies. Most people recognize Oddworld through Abe, the klutzy Mudokon slave and titular character of 1997's Oddworld: Abe's Oddysee. The two worked on many projects together, and in 1992 Lanning pitched the idea of Oddworld Inhabitants, combining McKenna's skills in business and the film industry with his knowledge in computer graphics animation, predicting that advancements in video game technology would integrate hollywood storytelling and techniques into the medium with the release of the Playstation. There he met Sherry McKenna, who Lanning described as "the 'goto' person for computer graphics." After studying at New York's School of Visual Arts and the California Institute of arts (often known as CalArts), Lanning eventually used his BFA in Character Animation to secure a job at award-winning visual effects studio Rhythm and Hues. Lorne Lanning was originally a painter, owning his own company, but when Lanning was exposed to 3D computer graphics in the 1980s he found a new love and immediately set out to enter this budding industry. Oddworld Inhabitants was formed by special effects and computer animation veterans Sherry McKenna and Lorne Lanning in 1994. JAWs is not considering this an exclusive, according to a Sixth Axis report.Lorne Lanning and Sherry McKenna An older picture of Lanning and McKenna from the 90s. I incorrectly called Stranger's Wrath a PSN-exclusive at the time of writing and do apologize for the mistake. UPDATE: There was a question as to if this was exclusive due to omission and JAW's relationship with Sony. I wonder what we'll think of this new, up-scaled version with "bonuses" come 2011? Image via Eurogamer. Having the chance to update this great title and release it on PS3 is just a brilliant opportunity, not least for us, but for the fans too.” Stranger's Wrath, which follows the story of a bounty hunter named Stranger and has a weapon in it that makes enemies vomit uncontrollably, received heaps of critical acclaim when it was released over five years ago. "Stranger’s Wrath is the first project in what we believe will be a long and fruitful relationship. = TEASER =“Since word got out that we’ve been working with Oddworld Inhabitants there have been many rumors circulating about what we’re working on," JAW managing director Stewart Gilray said in a statement. JAW plans to upgrade the visuals to 720p, remaster the dialogue, drop in PS Move control support, and add in a few bits of yet to be announced "bonus" content. But it won't be a reimagining of the unique third- and first-person title, either. Poised for release next Easter, Stranger's Wrath won't be a straight-to-download, quick-and-dirty remake. JAW let it be known this muggy September morning that the first fruits delivered from this fledgling relationship will come in the form of a PSN remake of 2005's Oddworld: Stranger's Wrath. A couple of months ago, Gravity Crash developer Just Add Water revealed that it was working on several Oddworld titles in collaboration with Oddworld Inhabitants and franchise creator Lorne Lanning.
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